Using VR in gaming

by Small, Cathleen,

Format: Print Book 2020
Availability: Available at 1 Library 1 of 1 copy
Available (1)
Location Collection Call #
Monroeville Public Library Juvenile Non-fiction J 794.8 SMALL
Location  Monroeville Public Library
 
Collection  Juvenile Non-fiction
 
Call Number  J 794.8 SMALL
 
 
Summary
For many, the idea of a career that incorporates their passion is tantalizing. For avid gamers, this dream is becoming a reality. Since virtual and augmented reality technologies are still relatively new to the gaming world, jobs related to software and hardware development and the management of users' experiences are exploding. This book takes readers on a journey from the beginnings of virtual and augmented reality in games all the way to current, cutting-edge augmented and virtual reality gaming technologies, with a special focus on how interested students can look toward a career in this exciting field.
Additional Information
Series VR on the job: understanding virtual and augmented reality.
Subjects Video games.
Video games -- Vocational guidance.
Shared virtual environments.
Virtual reality.
Augmented reality.
Publisher New York :2020
Edition First edition.
Other Titles Using virtual reality in gaming
Language English
Description 79 pages : illustrations (some color) ; 24 cm.
Bibliography Notes Includes bibliographical references (pages 72-77) and index.
ISBN 9781502645678
150264567X
9781502645661
1502645661
Other Classic View