Gaming technology : streaming, VR, and more
|Format:||Print Book 2019|
|Availability:||Unavailable 0 of 2 copies|
With streaming services on Twitch and YouTube, no matter the time of day, gamers can watch anyone playing their favorite games. Friends half a world apart can play games together. There's no better time to be into gaming technology. From virtual reality to esports, readers can learn so much about how gaming is growing and changing in this high-interest book. A dynamic design and full-color photographs of top-of-the-line tech in action accompanies age-appropriate content perfectly suited to complement classroom STEM learning.
ContentsWelcome to STEM school
STEM and gaming
Health & fitness games
Gaming & learning
The future of gaming STEM
Problems and STEM solutions
|Series||STEM in our world.|
-- Juvenile literature.
Internet games -- Juvenile literature.
Video games -- Juvenile literature.
Video games -- Technological innovations -- Juvenile literature.
Video games -- Technological innovations.
Instructional and educational works.
|Publisher|| [New York, New York] :2019
32 pages : color illustrations ; 29 cm.