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Pixar, Disney, Dreamworks, and digital animation

by Centore, Michael, 1980-

Format: Print Book 2019
Availability: Available at 1 Library 1 of 1 copy
Available (1)
Location Collection Call #
Northland Public Library Children's Nonfiction J 791.43 C33
Location  Northland Public Library
Collection  Children's Nonfiction
Call Number  J 791.43 C33
Animated cartoons have long been a part of the entertainment landscape. In the 21st century, however, digital animation has led creators expand in ways they never dreamed about. Inside, read about the companies that are leading the way in using new technologies to tell amazing stories using animation . . . and dreams. This is not your parents' world of entertainment. Almost nothing has changed as much in the past decade as how we engage with creativity. From streaming video and music to amazing new cameras and animation, companies have sprung up to capture our attention using stunning new technologies. In this series, examine some of the key players in this constantly changing market, and find out what they have in store for the future. Each title in TECH 2.0: World-Changing Entertainment Companies includes color photos throughout, and back matter including an index and further reading lists for books and internet resources. Key Icons appear throughout the books in this series in an effort to encourage library readers to build knowledge, gain awareness, explore possibilities, and expand their viewpoints through our content rich nonfiction books. Key Icons in this series are: Words to Understand shown at the front of each chapter with definitions. These words are set in boldfaced color type in that chapter, so that readers are able to reference back to the definitions, building their vocabulary and enhancing their reading comprehension. Sidebars are highlighted graphics with content-rich material within that allows readers to build knowledge and broaden their perspectives by weaving together additional information to provide realistic and holistic perspectives. Text-Dependent Questions are placed at the end of each title. They challenge the reader's comprehension of the material they have just read, while sending the reader back to the text for more careful attention to the evidence presented there. Research Projects are provided at the end of each title and give readers suggestions for projects that encourage deeper research and analysis. Educational Videos are offered in chapters through the use of a QR code, that, when scanned, takes the student to an online video showing a moment in history, a speech, or an instructional video. This gives the readers additional content to supplement the text. A Series Glossary of Key Terms is included in the backmatter containing terminology used throughout the series. Words found here broaden the reader's knowledge and understanding of terms used in this field.
Additional Information
Series Tech 2.0. World-changing entertainment companies.
Subjects Pixar (Firm) -- History -- Juvenile literature.
DreamWorks Pictures (1994-2006) -- History -- Juvenile literature.
Pixar (Firm)
DreamWorks Pictures (1994-2006)
Computer animation -- History -- Juvenile literature.
Computer animation.
Publisher Broomall, PA :2019
Language English
Description 64 pages : color illustrations ; 24 cm.
Bibliography Notes Includes bibliographical references (page 62) and index.
ISBN 9781422240571
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