Summary
This entertaining book introduces readers to basic computer game design. Content covers key game features including game assets, such as characters, obstacles, and tools. Readers also learn about the types of code used for different actions including keeping score and changing difficulty levels. They gain experience creating and modifying code for different design purposes. Additional activities such as storyboarding, character and platform development prompts, and flowchart creation help guide readers through the game design process.
Contents
Fun on the screenEarly computer games
Types of game
Storyboards and scripts
Game assets
Game characters
The game world
Game rules and features
Coding games
Decision time!
Controlling games
Keeping score
Testing and launching.
Additional Information
Series | Gifford, Clive. Get connected to digital literacy. |
Subjects |
Computer games
-- Design
-- Juvenile literature.
Computer games -- Programming -- Juvenile literature. Computer games -- Design. Computer games -- Programming. |
Publisher | New York, New York :2018 |
Audience |
Age 8-11. Grade 4 to 6. |
Language |
English |
Description |
32 pages : color illustrations ; 27 cm. |
Bibliography Notes |
Includes bibliographical references (page 31) and index. |
ISBN | 9780778736226 0778736229 9780778736332 0778736334 |
Other | Classic View |