Music video games : performance, politics, and play

Format: Print Book 2016
Availability: Available at 1 Library 1 of 1 copy
Available (1)
Location Collection Call #
CLP - Main Library Second Floor - Non-fiction ML3540.7.M93 2016
Location  CLP - Main Library
 
Collection  Second Floor - Non-fiction
 
Call Number  ML3540.7.M93 2016
 
 
Summary

Music Video Games takes a look (and listen) at the popular genre of music games - video games in which music is at the forefront of player interaction and gameplay. With chapters on a wide variety of music games, ranging from well-known console games such as Guitar Hero and Rock Band to new, emerging games for smartphones and tablets, scholars from diverse disciplines and backgrounds discuss the history, development, and cultural impact of music games.

Each chapter investigates important themes surrounding the ways in which we play music and play with music in video games. Starting with the precursors to music games - including Simon , the hand-held electronic music game from the 1980s, Michael Austin's collection goes on to discuss issues in musicianship and performance, authenticity and "selling out," and composing, creating, and learning music with video games. Including a glossary and detailed indices, Austin and his team shine a much needed light on the often overlooked subject of music video games.

Additional Information
Series Approaches to digital game studies ; v. 4.
Subjects Video music games.
Video game music -- History and criticism.
Publisher New York :Bloomsbury Academic,2016
Contributors Austin, Michael (Professor of media), editor.
Language English
Description x, 328 pages : illustrations ; 23 cm.
Bibliography Notes Includes bibliographical references and indexes.
ISBN 9781501308529
1501308521
9781501308536
150130853X
Other Classic View