Ludomusicology : approaches to video game music

Format: Print Book 2016
Availability: Available at 1 Library 1 of 1 copy
Available (1)
Location Collection Call #
CLP - Main Library Second Floor - Non-fiction ML3540.7.L83 2016
Location  CLP - Main Library
Collection  Second Floor - Non-fiction
Call Number  ML3540.7.L83 2016
The last half-decade has seen the rapid and expansive development of video game music studies. As with any new area of study, this significant sub-discipline is still tackling fundamental questions concerning how video game music should be approached. In this volume, experts in game music provide their responses to these issues. This book suggests a variety of new approaches to the study of game music. In the course of developing ways of conceptualizing and analyzing game music it explicitly considers other critical issues including the distinction between game play and music play, how notions of diegesis are complicated by video game interactivity, the importance of cinema aesthetics in game music, the technicalities of game music production and the relationships between game music and art music traditions. This collection is accessible, yet theoretically substantial and complex. It draws upon a diverse array of perspectives and presents new research which will have a significant impact upon the way that game music is studied. The volume represents a major development in game musicology and will be indispensable for both academic researchers and students of game music.
Analysing video game music : sources, methods and a case study / Tim Summers
Analysing game musical immersion : the ALI Model / Isabella van Elferen
Modularity in video game music / Elizabeth Medina-Gray
Suture and peritexts : music beyond gameplay and diegesis / Michiel Kamp
"It's a-me, Mario!" : playing with video game music / Melanie Fritsch
Game and play in music video games / Anahid Kassabian and Freya Jarman
"Listening" through digital interaction in Björk's Biophilia / Samantha Blickhan
Palimpsest, pragmatism and the aesthetics of genre transformation : composing the hybrid score to Electronic Art's Need for speed shift 2 : Unleashed / Stephen Baysted
Isaac's silence : purposive aesthetics in Dead space / Mark Sweeney
Remixed metaphors : manipulating classical music and its meanings in video games / William Gibbons.

Additional Information
Series Genre, music and sound.
Subjects Video game music -- History and criticism.
Publisher Sheffield, UK :Equinox Publishing, Ltd,2016
Contributors Kamp, Michiel, editor.
Summers, Tim, 1987- editor.
Sweeney, Mark, 1988- editor.
Language English
Description 231 pages : illustrations ; 24 cm.
Bibliography Notes Includes bibliographical references and index.
ISBN 9781781791974
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