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The Flinkwater factor : a novel in five thrilling episodes

by Hautman, Pete, 1952-

Format: Print Book 2015
Availability: Available at 6 Libraries 6 of 7 copies
Available (6)
Location Collection Call #
C.C. Mellor Memorial Library Children Fiction J Hau
Location  C.C. Mellor Memorial Library
 
Collection  Children Fiction
 
Call Number  J Hau
 
 
CLP - Squirrel Hill Children's Fiction Collection j FICTION Hautman
Location  CLP - Squirrel Hill
 
Collection  Children's Fiction Collection
 
Call Number  j FICTION Hautman
 
 
Mt. Lebanon Public Library Children's Fiction j HAUTMAN Pete
Location  Mt. Lebanon Public Library
 
Collection  Children's Fiction
 
Call Number  j HAUTMAN Pete
 
 
Northland Public Library Children's Fiction J FIC HAUTMAN
Location  Northland Public Library
 
Collection  Children's Fiction
 
Call Number  J FIC HAUTMAN
 
 
Oakmont Carnegie Library Juvenile Fiction J HA
Location  Oakmont Carnegie Library
 
Collection  Juvenile Fiction
 
Call Number  J HA
 
 
Robinson Library Juvenile Fiction J FIC HAUTMAN
Location  Robinson Library
 
Collection  Juvenile Fiction
 
Call Number  J FIC HAUTMAN
 
 
 
Unavailable (1)
Location Collection Status
CLP - Main Library First Floor Children's Department - Fiction Collection IN TRANSIT
Location  CLP - Main Library
 
Collection  First Floor Children's Department - Fiction Collection
 
Status  IN TRANSIT
 
 
Summary
Ginger must save her high-tech hometown from robots gone rogue in this hilariously quirky science fiction novel from National Book Award-winning author Pete Hautman.

Welcome to Flinkwater, Iowa, home of the largest manufacturer of Articulated Computerized Peripheral Devices in the world. If you own a robot, it probably came from Flinkwater.

Meet Ginger Crump, the plucky, precocious (and somewhat sarcastic) genius who finds herself in the middle of a national emergency when Flinkwater's computers start turning people into vegetables. Mental vegetables, that is. In Ginger's words, they've been "bonked."

When Ginger's father is bonked, she recruits her self-declared future husband, boy genius Billy George, to help her find the source of the bonkings. Soon they're up against a talking dog, a sasquatch, and a zombie, while Flinkwater is invaded by an army of black SUVs led by the witless-but-dangerous Agent Ffelps from Homeland Security. Can Ginger get to the bottom of the bonkings, or will computer chaos reign forever?
Published Reviews
Booklist Review: "The future belongs to machines, as Ginger Crump knows all too well: her town of Flinkwater, Iowa, is robot central and the hub of all the latest technological developments. Flinkwater itself is something of a Silicon Valley of the Midwest, and it's stuffed to the gills with the precocious, gadget-happy offspring of its inhabitants. But high-tech tools tend to have high-tech problems, and over the course of five Encyclopedia Brown-style episodes, Ginger finds herself in the middle of everything from local to national emergencies: computers are putting people into comas, a talking dog is on the run from animal-experimenting scientists, and Homeland Security is prowling suspiciously around. In addition to all of this, the snarky, ever-practical Ginger has plenty of other problems to contend with, not the least of which is plotting how to get her first kiss. Hautman, a National Book Award winner, makes his first foray into middle grade with this quirky, dryly funny offering of a maybe-future.--Reagan, Maggie Copyright 2015 Booklist"
From Booklist, Copyright (c) American Library Association. Used with permission.
Publisher's Weekly Review: "Thirteen-year-old Ginger Crump lives in the town of Flinkwater, Iowa, along with a concentration of "Very Smart, Very Geeky people": Flinkwater is the headquarters of an Apple-esque tech company, ACPOD. Most of the town's residents, including Ginger's parents, work for ACPOD, which has several dark secrets that Ginger and her friends unintentionally uncover. Hautman's story unfolds in five sections, starting when a computer screen saver puts townsfolk into a coma-like state that Ginger calls "getting bonked." Ginger's friend and crush, super-genius Billy, figures out how to awaken people from the trance, and the pair's work continues in episodes involving talking animals, the mysterious Flinkwater Sasquatch, Ginger's hopes for a first kiss, and a Homeland Security agent with shady motives. Hautman (Eden West) weaves the plot threads together cleverly, but it's Ginger's dry humor ("A plague of mysterious comas is one thing. And having my dad bonked was even scarier. But losing net access was like taking away the air"), an equally colorful supporting cast, and the lore (and tech) of Flinkwater that make the story so enjoyable. Ages 9-13. Agent: Jennifer Flannery, Flannery Literary. (Sept.) © Copyright PWxyz, LLC. All rights reserved."
(c) Copyright PWxyz, LLC. All rights reserved
Additional Information
Series The Flinkwater chronicles
#1 - The Flinkwater factor
Subjects Technology -- Juvenile fiction.
Coma -- Juvenile fiction.
Families -- Iowa -- Juvenile fiction.
Business enterprises -- Juvenile fiction.
Science fiction.
Technology -- Fiction.
Coma -- Fiction.
Family life -- Iowa -- Fiction.
Business enterprises -- Fiction.
Humorous stories.
Iowa -- Juvenile fiction.
Iowa -- Fiction.
Publisher New York :2015
Edition First edition.
Language English
Description 249 pages ; 22 cm
ISBN 9781481432511
1481432516
9781481432528
1481432524
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