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The nerdy dozen

by Miller, Jeff,

Format: Print Book 2014
Availability: Available at 2 Libraries 2 of 3 copies
Available (2)
Location Collection Call #
Sewickley Public Library Juvenile Fiction J F MIL
Location  Sewickley Public Library
 
Collection  Juvenile Fiction
 
Call Number  J F MIL
 
 
Western Allegheny Community Library Middle Grade MG MILLER
Location  Western Allegheny Community Library
 
Collection  Middle Grade
 
Call Number  MG MILLER
 
 
 
Unavailable (1)
Location Collection Status
Moon Township Public Library Juvenile Fiction CHECKED OUT
Location  Moon Township Public Library
 
Collection  Juvenile Fiction
 
Status  CHECKED OUT
 
 
Summary

When Neil Andertol and a motley crew of video-gaming whizzes accidentally download top-secret training software and are recruited by the military to restore a botched aircraft mission, they're no longer playing for points--they're playing to save the world! Part action movie, part slapstick comedy, debut author Jeff Miller's The Nerdy Dozen is a madcap adventure for the middle grade set.

Published Reviews
Publisher's Weekly Review: "Thirteen-year-old Neil Andertol may get picked on by the school bully, but he gets to be the hero in his favorite online video game, Chameleon, a fighter jet simulator. Even better, the game leads Neil to help the Air Force find a real Chameleon jet-it turns out that Chameleon is actually a classified training device for high-level pilots. With those pilots missing, Neil and 11 other young gamers try to save them and the high-tech plane. After whipping through training, Neil and the other top-guns-to-be, including a competitive kid named Trevor who Neil gets stuck being co-pilot for, head off in the remaining Chameleons to complete their mission. Video game-like action sequences give the fast-moving plot unexpected (and often funny) twists. Neil is a wry, relatable narrator whose gaming obsession will resonate with like-minded readers. The premise of Miller's debut novel is over-the-top, and that's the point-it's an entertaining dreams-do-come-true sort of novel for kids who, like Neil, find empowerment easier online than in real life. Ages 8-12. Agent: Joelle Hobeika, Alloy Entertainment. (June) (c) Copyright PWxyz, LLC. All rights reserved."
(c) Copyright PWxyz, LLC. All rights reserved
Additional Information
Subjects Video games -- Fiction.
War games -- Fiction.
Airplanes, Military -- Fiction.
Rescue work -- Fiction.
Adventure and adventurers -- Fiction.
Video games -- Juvenile fiction.
War games -- Juvenile fiction.
Airplanes, Military -- Juvenile fiction.
Rescue work -- Juvenile fiction.
Adventure fiction.
Publisher New York, NY :2014
Edition First edition.
Language English
Description 292 pages ; 22 cm
ISBN 9780062272621
0062272624
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