The economics of a video game

by Hulick, Kathryn,

Format: Print Book 2014
Availability: Available at 2 Libraries 2 of 3 copies
Available (2)
Location Collection Call #
CLP - Main Library Teen Department - Teen Non-Fiction HD9993.E452 H85 2014
Location  CLP - Main Library
Collection  Teen Department - Teen Non-Fiction
Call Number  HD9993.E452 H85 2014
Northland Public Library Children's Nonfiction J 794.8 H87
Location  Northland Public Library
Collection  Children's Nonfiction
Call Number  J 794.8 H87
Unavailable (1)
Location Collection Status
Community Library of Allegheny Valley - Harrison Children Non Fiction CHECKED OUT
Location  Community Library of Allegheny Valley - Harrison
Collection  Children Non Fiction
The video game is fresh out of the packaging--but what happened before that to get that game into your hands? The Economics of a Video Game takes a fascinating look at the production process and financing of a video game.
Published Reviews
Booklist Review: "This unusual series of topic books introduces economics through pop-culture entertainment familiar and appealing to young readers. Each provides a short history of the business, describes who makes money and how much, and offers some general comments about the industry's future. All boast eye-catching graphics, action-filled photographs, colorful graphs and charts, and boxes listing Record Breakers, offering Insider Insights and Tricks of the Trade, and asking readers What Do You Think? Words are defined in context and in glossaries, and lengthy lists of references conclude (but with no source for specific statistics or charts). Each title makes some effort to explain the idea of capitalism and a market economy. Video Game traces a new game from concept to delivery. Overall, these provide a lively introduction to the entertainment business world.--Isaacs, Kathleen Copyright 2014 Booklist"
From Booklist, Copyright (c) American Library Association. Used with permission.
Additional Information
Series Economics of entertainment.
Subjects Video games -- Economic aspects -- Juvenile literature.
Video games industry -- Juvenile literature.
Video games.
Video games industry.
Publisher St. Catharines, ON :2014
Language English
Description 48 pages : color illustrations ; 26 cm.
Bibliography Notes Includes bibliographical references and index.
ISBN 9780778779759 (pbk.)
0778779750 (pbk.)
9780778779704 (reinforced library binding)
077877970X (reinforced library binding)
Other Classic View