A composer's guide to game music

by Phillips, Winifred,

Format: Print Book 2014
Availability: Available at 2 Libraries 2 of 2 copies
Available (2)
Location Collection Call #
CLP - Main Library Second Floor - Non-fiction MT64.V53 P45 2014
Location  CLP - Main Library
Collection  Second Floor - Non-fiction
Call Number  MT64.V53 P45 2014
Northland Public Library Nonfiction 781.54 P54
Location  Northland Public Library
Collection  Nonfiction
Call Number  781.54 P54

A comprehensive, practical guide to composing video game music, from acquiring the necessary skills to finding work in the field.

Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity. Composers of video game music must master an array of specialized skills not taught in the conservatory, including the creation of linear loops, music chunks for horizontal resequencing, and compositional fragments for use within a generative framework. In A Composer's Guide to Game Music , Winifred Phillips--herself an award-winning composer of video game music--provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field.

Musicians and composers may be drawn to game music composition because the game industry is a multibillion-dollar, employment-generating economic powerhouse, but, Phillips writes, the most important qualification for a musician who wants to become a game music composer is a love of video games. Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and game genres; workflow; working with a development team; linear music; interactive music, both rendered and generative; audio technology, from mixers and preamps to software; and running a business.

A Composer's Guide to Game Music offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music within the constraints of a new medium.

Additional Information
Subjects Video game music -- Writing and publishing.
Computer game music -- Writing and publishing.
Video game music -- Instruction and study.
Computer game music -- Instruction and study.
Publisher Cambridge, Massachusetts :The MIT Press,2014
Language English
Description vi, 275 pages : illustrations ; 24 cm
Bibliography Notes Includes bibliographical references (pages 255-263) and index.
ISBN 9780262026642
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