From Pac-Man to pop music : interactive audio in games and new media
Print Book 2008 |
Available at 1 Library 1 of 1 copy |
Summary
Provides a framework for understanding the history, issues and theories surrounding interactive audio. This book covers practical and theoretical approaches, including historical perspectives, emerging theories, socio-cultural approaches to fandom, reception theory and case study analyses.
Contents
The new MTV? Electronic arts and 'playing' music / Holly TesslerMarketing music through computer games, the case of Poets of the Fall and Max Payne 2 / Antti-Ville Kärjä
Could ringtones be more annoying? / Peter Drescher
Indeterminate adaptive digital audio for games on mobiles / Agnès Guerraz and Jacques Lemordant
Theoretical approaches to composing dynamic music for video games / Jesper Kaae
Realizing groundbreaking adaptive music / Tim van Geelen
The composition-instrument, emergence, improvisation and interaction in games and new media / Norbert Herber
Dynamic range, subtlety and silence in video game sound / Rob Bridgett
An introduction to granular synthesis in video games / Leonard J. Paul
Chip music, low-tech data music sharing / Anders Carlsson
Left in the dark, playing computer games with the sound turned off / Kristine Jørgensen
Music theory in music games / Peter Shultz.
Additional Information
Series | Ashgate popular and folk music series. |
Subjects |
Video game music
-- History and criticism.
Popular music -- History and criticism. |
Publisher | Aldershot, Hampshire, England ; Burlington, VT :Ashgate,2008 |
Contributors |
Collins, Karen,
1973- |
Language |
English |
Description |
xi, 207 pages : illustrations ; 24 cm. |
Bibliography Notes |
Includes bibliographical references (pages [195]-202) and index. |
ISBN | 9780754662006 (alk. paper) 0754662004 (alk. paper) 9780754662112 (pbk. : alk. paper) 075466211X (pbk. : alk. paper) |
Other | Classic View |