|Format:||Print Book 2008|
|Availability:||Available at 2 Libraries 2 of 2 copies|
Once used for just very special effects, computer animation now leads the film industry as a trusted technique, with full-length features wowing audiences of children and adults alike. Effects that would normally take thousands of hours by hand illustration are refined and sped up exponentially by computers. This colorful book surveys the history of computer animation, examines whether it is art or science, and provides a fun look into what its future is.
ContentsIntroduction: why use a computer?
The computer takes over
Games: computer animation comes home
Is it art or science?
The future of computer animation.
|Series||Eye on art.|
-- Juvenile literature.
Cinematography -- Special effects -- Juvenile literature.
Digital cinematography -- Juvenile literature.
Cinematography -- Special effects.
|Publisher|| Detroit [Mich.] :Lucent Books,2008
104 pages : illustrations (chiefly color) ; 24 cm.
Includes bibliographical references (pages 92-97) and index.